Development Update #1
Behind-the-scenes on physics and animations.
Indie Physics Based Skiing
A physics-based skiing game where kung-fu dogs and custom characters carve their own path. Built with passion. Releasing when it's butter smooth.
Behind-the-scenes on physics and animations.
Making skiing feel realistic yet fun.
Cultivate your unique style.
Shred with friends worldwide.
B-Dog blends realistic ski physics with accessible, arcade-style fun. Every carve, butter, and trick responds to real momentum and weight transfer. 80% sim, 20% arcade — and the arcade stuff is completely optional.
Create your own skier with full character customization. Choose your look, your gear, your tricks. B-Dog has unique moves, but you can cultivate your own legendary style.
Multiplayer is in active development. Session up with friends, compete in challenges, or just free-roam the mountain together. Cross-play support is being explored.
When it's ready. Demo planned for late 2025 barring no unforeseen setbacks. Steam page coming 2026.
80% sim, 20% arcade. Realistic physics while maintaining fun, arcade-like elements — and the most "arcadey" elements are optional.
Definitely on Steam for PC. Console releases being considered, but platforms TBD.
Yes! Full customization is planned. Personalize your skiing experience.
Custom maps are part of the plans! Excited to see what the community creates.
Join the Discord! All feedback is tracked and kept there.
Yes! Multiplayer is in development and currently being tested.
No! B-Dog has unique one-of-a-kind tricks, but you can create your own human and cultivate your unique STYLE!
One developer with occasional collaborators for 3D modelling, VFX, music, and system design consultation.
Solo developer bringing B-Dog to life
Legendary skier & creator of "Once Upon A Style"
Visit site →Questions about Penguinmilk Games? Want to help with development? Reach out!